Multiply video variations
Turn a winning people-led ad into many new casts, scenes, interactions, hooks and CTAs while keeping the people realistic enough to run as ads.
↗
×
×
×
×
×
$$$WinnerTurn a winning people-led ad into many new casts, scenes, interactions, hooks and CTAs while keeping the people realistic enough to run as ads.
↗Produce video and static versions for new languages, formats and placements. Change the cast and visual context where the market calls for it; preserve required copy and brand details.
↗Below: original videos alongside variations produced from them.
One source performance, three new executions
One concept, new people and settings
Same underlying idea, different scenes and characters
Alternative cast and delivery around the same format
One Spanish-language concept, two cinematic variations
Select any video to play it with sound. The source is marked in green.
Below: examples of static variations and format adaptation.
Shown below: translation to another language with updated voice and lip sync. Deep localization can also adapt the cast and locations to the target audience.
Horizontal source material
Vertical social creative
Faces, skin and movement must still look right when you make many versions. Product screens, illustrations, gameplay or exact offer copy need different checks. Stylized visuals may be simpler; the pilot verifies the actual quality, speed and cost in your business before any larger build.
We look at your video and static ads. You tell me what makes them usable, what changes are worth testing and what volume your team needs. No formal brief is required.
We choose source concepts and variation dimensions, then agree on target output, quality checks, timeline and price before building anything.
I adapt the pipeline and deliver a batch of varied ads. We count usable outputs and measure turnaround and cost per usable ad. Your team decides whether the process is worth scaling.
I build AI systems that help performance teams test more creative candidates and scale winning ideas across markets and formats. My focus is usable output volume, quality, turnaround and cost per creative.
At a large consumer subscription company, AI-powered creative workflows I helped build produced hundreds of creatives per week and contributed to $4M in incremental profit within six months.
The system serves a consumer apps business with 25M+ users. Its output is used by a real marketing team, with production quality, volume and cost constraints.
At Wargaming, I built a framework for working with external development and creative studios. Today I build AI production systems myself, from the workflow to the operating tools.
We agree what counts as an accepted creative, then measure usable volume, turnaround and cost per accepted ad. Your team evaluates the result before committing to a larger rollout.
Let’s discuss what your business needs to make video and static ads at scale: the quality bar, useful variations, markets and formats, target volume, turnaround and cost per usable ad. Then we can scope a pilot to test whether the pipeline meets your economics.